Gameloft
Game Economy Designer
Full time
Hanoï
A level +5 / Master
XP < 1 year
Fulltime
Never
Contract
Full time
Remote Work Policy
Never
Experience
XP < 1 year
Education
A level +5 / Master
Work Hours
Fulltime
Who Are We?
Join The Game!
Leader in the development and publishing of games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for over 20 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,600 people worldwide. Every month, 55 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
All trademarks referenced above are owned by their respective trademark owners.
Job Description
This role focuses on balancing all numbers in the game related to the game economy, game progression, LiveOps to ensure a satisfying user experience and game revenue.
Main Responsibilities:
Game Systems & Economy
- Collaborate with Game Designers to balance game difficulty, rewards, item power, cost, and availability across the game’s lifecycle to align with game direction.
- Support Game Designers with new GDD creation to review or handle any part linked to the economy design
LiveOps Balancing
- Support the definition of TLE configs, including difficulty of events, progression milestones, leaderboard rules and rewards, segmentation of events, etc.
- Handle the balancing of all new content added to the game.
- (if any) Support PM and LOQA with complex bundles or chain offer compositions.
Game Performance (Engagement and monetization metrics)
- Analyze metrics, economy data, and market trends to spot bottlenecks and opportunities.
- Propose improvements, tuning, and A/B tests to boost engagement, retention, and monetization.
Profile Needed
- At least 1 year of experience as Game Designer
- Good Excel skills
- Passion for games on all existing formats
- Fluent written and spoken English
- Good sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game
- Data-driven decision making
Will be plus:
- Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction
- Game KPI analysis & knowledge of various monetization models
- Good econometrics & marketing knowledge
- Having good knowledge on data visualization and business intelligence tools like Looker
- Knowledge of some popular game engines such as Unity.
To consider your application, we require you to send the full version of your CV in English. Your CV must include a portfolio link.
Location
Hanoï, Vietnam
Contract
Full time
Remote Work Policy
Never
Experience
XP < 1 year
Education
A level +5 / Master
Work Hours
Fulltime
Location
Hanoï, Vietnam