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3D Environment ArtistGameloft

Full time

Sofia

XP > 2 years

Fulltime

Never

Function

Visual Artist

Contract

Full time

Remote Work Policy

Never

Experience

XP > 2 years

Work Hours

Fulltime

Who Are We?

Join The Game! 

Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.

Job Description

As a 3D Environment Artist at Gameloft Sofia, you will be responsible for creating immersive and visually captivating game worlds that enhance the player’s experience. Working closely with the Art Director and Game Producer, you will bring environments to life - from initial blockouts to final polished scenes. You will combine creativity and technical expertise to deliver high-quality assets while respecting artistic direction, gameplay needs, and performance constraints. You will leverage your strong understanding of form, composition, lighting, materials, and color to craft believable and engaging spaces that support the game’s visual identity.

Responsibilities:

  • Model in-game environments based on concepts, 3D mock-ups, and art direction specifications
  • Model and texture key level landmarks and props in both low and high-poly
  • Coordinate closely with the design teams in the level implementation process
  • Help define material and light properties for environment shaders
  • Contribute to the optimization of both data and workflow
  • Work in an agile environment

Profile Needed

  • Proficient in high poly modeling tools such as Zbrush
  • Proficient in 3ds Max and Photoshop
  • Skilled in the creation of PBR assets and the PBR Lighting workflow in general
  • Skilled in video game environment model and texture production
  • Flexible in adapting to different art styles
  • Experience in video game production will be considered a plus
  • Knowledge of video game art standards in general

Location

Never
Sofia - Google map

Sofia, Bulgarie